
HUMAN EXPENDITURE PROGRAM (BLOODMONEY 2) is a surreal simulation, puzzle, and horror game that challenges the players to venture into the awkward space. It seems oddly, initially, as though it was a silly simulator of a caretaker, in which, you were in charge of the day to day activities of Harvey Harvington, feeding him, amusing him, and keeping him in good humor. However, underneath the facade, there is a darker truth: the game raises some doubts about morality, control, and the thin line between the player and the character.
Using a light-hearted tone, the reader soon is informed of shocking secrets, and Harvey is not just a virtual entity. The decisions you make come back to haunt you in any unimaginable manner and you are left wondering how much you are really to blame.
HUMAN EXPENDITURE PROGRAM is a psychological story of creepy mechanics embedded in the framework of simulation. You are taken to do the activities of daily living with Harvey, feeding him, taking care of his schedules and making him emotionally well-balanced. In the process, you will unlock five different mini-games, including memory puzzles or reflex games. All of them add to the wellbeing of Harvey and, at the same time, to the creepy development of the story.
What starts out as an innocent caregiving experience turns into a nightmare of psychology. Earlier choices are presented to the viewer once again, the repercussions are bearing down hard, and the line between simulation and horror are becoming even more blurred.
Branching Endings – Your decisions shape Harvey’s fate, leading to two possible conclusions.
Five Mini-Games – A mix of quirky yet unsettling challenges, from matching puzzles to quick-reaction trials.
Caretaker Simulation – Manage Harvey’s needs to keep him balanced—but beware of what happens if you fail.
Dark Storytelling – A narrative filled with guilt, memory, and psychological tension hidden behind playful mechanics.
Immersive Atmosphere – Retro-inspired visuals combined with eerie audio design deliver a uniquely disturbing tone.
The game is easy to pick up, designed for both simulation tasks and mini-games:
Mouse: Click to feed Harvey, open menus, or interact with icons like the fridge or console.
Keyboard:
Tip: Pay attention to Harvey’s expressions; they often reveal more than the dialogue itself.
The emotional depth of the game is also one of the most distinctive elements. Although it appears gratifying to look after Harvey, you are constantly reminded of something wicked lurking beneath as he subtly changes, mood-wise, physically or in his dialogue. The game is played with visual shocks, creepy sounds, and mind tricks to ensure that you are uncomfortable at each step.
Unlike traditional caretaking sims, HUMAN EXPENDITURE PROGRAM flips the genre into a psychological horror experience. It forces players to question responsibility, morality, and control, all while balancing puzzle-solving and survival. The strange humor, unsettling progression, and impactful endings make it both entertaining and deeply thought-provoking.
HUMAN EXPENDITURE PROGRAM is highly recommendable when you want to experience a simulation game that combines creativity, puzzles, and horror in the most unpredictable pattern. It is strange, unsettling, and memorable, and you keep wondering such as this long after the screen goes black.